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SceneKit and CloudKit to offer casual game developers enhanced toolsets

Posted on June 2, 2014 by

Another tidbit out of WWDC is SceneKit, an extension of the SpriteKit developer framework introduced for casual game developers last year. SceneKit promises to offer similar automated physics to casual games, only for 3D settings. It has its own physics engine, particle system, and supports scripted actions. As before, there […]

Read the original post by Simon Sage

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