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Metal helps game developers get the most out of iOS hardware

Posted on June 2, 2014 by

Apple has announced Metal, a way to help game developers get the most power out of iPhone hardware in iOS 8. Metal reduces OpenGL overhead and is described by Apple as “near bare-to-the-metal” of the Apple A7 chip.

Metal allows 10x faster draw cell rates, and allows developers to draw […]

Read the original post by Joseph Keller

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